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VGG Specs Changelog

v1.0.19 (Jul 5, 2024)​

  • Update some descriptions.

v1.0.18 (Jun 18, 2024)​

  • Add frameType of frame.
  • Update some descriptions.

v1.0.17 (May 21, 2024)​

  • Support negative gaps in flexbox layout.
  • Add auto type for length in layout.
  • Update optional properties of blur.

v1.0.16 (Mar 08, 2024)​

  • Update some descriptions.
  • Change y direction of blur.center.
  • Remove gradient-basic.
  • Remove the invert property of gradient.

v1.0.15 (Feb 26, 2024)​

  • Add margin for layout.
  • Add new values for layout's align-content.

v1.0.14 (Feb 2, 2024)​

  • Update the description of coordinates.

v1.0.13 (Jan 26, 2024)​

  • Update imageFilters.
  • Add hyperlink of fontAttr.
  • Remove unused items in blend-mode.
  • Add vectorNetwork.
  • Update markType of pointAttr.

v1.0.12 (Jan 17, 2024)​

  • Rename frame of object to transformedBounds.
  • Add backgroundColor of frame.

v1.0.11 (Jan 5, 2024)​

  • Update the name of some attributes.
  • Set frame of object to optional.

v1.0.10 (Dec 29, 2023)​

  • Update text.

v1.0.9 (Dec 18, 2023)​

  • Update the description of some attributes.
  • Update layout.
  • Add weight and width of fontAttr.

v1.0.8 (Dec 1, 2023)​

  • Update pattern and gradient.
  • Update path.
  • Remove top, bottom, left and right of layout.

v1.0.7 (Nov 17, 2023)​

  • Update gradient.
  • Add isVectorNetwork of group.
  • Add variableDefs of symbol.

v1.0.6 (Oct 24, 2023)​

  • Add anchorPoint of text.

v1.0.5 (Oct 13, 2023)​

  • Add deletion of override.
  • Add cornerSmoothing.
  • Add overrideKey.
  • Add radius of symbol.
  • Rename flex_grow to flex_grow_shrink.
  • Remove maskBoundsBorder.
  • Add constraint.

v1.0.4 (Sep 27, 2023)​

  • Update the description of some attributes.
  • Add some new attributes.

v1.0.3 (Sep 8, 2023)​

  • Update references.
  • Add fontAttr.

v1.0.2 (Sep 1, 2023)​

  • Add references.
  • Update the type of overrideValue.objectId.

v1.0.1 (Aug 24, 2023)​

  • Re-define symbol.
  • Remove artboard and layer, use frame as the top level object.